Built in the open
Every milestone, cut feature and ugly prototype ends up in the devlog — including the months where nothing worked.
No publisher, no advance, no live service. One finished game on Steam, one free prototype, and a third that will only exist if a Kickstarter says so.
Our first finished game: real-time stealth tactics from an isometric camera, in the tradition of the classics. Out on Steam since May 2026.
Every milestone, cut feature and ugly prototype ends up in the devlog — including the months where nothing worked.
Cold Angle is free, finished and downloadable right now. Where we can put a playable build out before release we do — and where we cannot, we say so instead of promising one.
We only put a name and a trailer on something once it is playable. The third project stays unannounced until it earns a reveal.
No advance, no milestone contract, nobody upstairs asking for a battle pass. What we build beyond Protocol 8 is paid for directly by the people who want it — per project, with the numbers published every month in the devlog.
of — across our active campaigns
people paying for this instead of a publisher
We have not taken a single euro yet. When the campaigns open, the amount raised and the number of backers appear right here — and nowhere before that.
Donations are tracked per game. Nothing is moved between campaigns.
We never see your card details. One click, any amount, no account needed.
All-or-nothing funding for the one game we cannot build out of pocket.
One email a month: build updates, playtest invites and the reveal of Project 03 when it happens. No marketing, no spam.
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