Built in the open
Every milestone, cut feature and ugly prototype ends up in the devlog — including the months where nothing worked.
Two people, two projects, no publisher. We build the kind of shooters that respect your reflexes: a side-scrolling run-and-gun with a screen full of targets, and a sniper game where a single shot takes ten patient minutes.
We are a new studio, so this list is short on purpose. Everything here is either playable today or being built in the open — nothing announced that does not exist yet.
No advance, no milestone contract, nobody upstairs asking for a battle pass. Development is paid for directly by the people who want these games to exist — per project, with the numbers published every month in the devlog.
of — across both campaigns
people paying for this instead of a publisher
Donations are tracked per game. Nothing is moved between campaigns.
We never see your card details. One click, any amount, no account needed.
Every milestone, cut feature and ugly prototype ends up in the devlog — including the months where nothing worked.
Cold Angle is free and finished. Hellfire Squad gets a free demo before anyone is asked for a pre-order.
We only put a name and a trailer on something once it is playable. The third project stays classified until it earns a reveal.
One email a month: build updates, playtest invites and the reveal of Project 03 when it happens. No marketing, no spam.
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