Independent studio · Belgrade

War games that hit like an arcade cabinet.

Two people, two projects, no publisher. We build the kind of shooters that respect your reflexes: a side-scrolling run-and-gun with a screen full of targets, and a sniper game where a single shot takes ten patient minutes.

Founded
2026
Team
2 people
In development
2 games
Backers
Our games

Two games in the field, one still classified.

We are a new studio, so this list is short on purpose. Everything here is either playable today or being built in the open — nothing announced that does not exist yet.

Crowdfunding

Funded by players, not publishers.

No advance, no milestone contract, nobody upstairs asking for a battle pass. Development is paid for directly by the people who want these games to exist — per project, with the numbers published every month in the devlog.

Raised so far

of across both campaigns

Backers

people paying for this instead of a publisher


100%
Goes into the project you picked

Donations are tracked per game. Nothing is moved between campaigns.

PayPal
Handled entirely by PayPal

We never see your card details. One click, any amount, no account needed.

How we work

Small studio rules.

01

Built in the open

Every milestone, cut feature and ugly prototype ends up in the devlog — including the months where nothing worked.

02

Play it before you pay

Cold Angle is free and finished. Hellfire Squad gets a free demo before anyone is asked for a pre-order.

03

Finish, then announce

We only put a name and a trailer on something once it is playable. The third project stays classified until it earns a reveal.

Latest from the studio

Devlog

Newsletter

Get the demo before anyone else.

One email a month: build updates, playtest invites and the reveal of Project 03 when it happens. No marketing, no spam.

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