Anagard Studios
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Two people, one shipped game, one office.

Anagard Studios was founded in 2026 in Belgrade by two people who kept building the same kind of game in their spare time until it stopped being spare time. Protocol 8 came out on Steam that May.

Who we are

We make the games we still play.

Between us there is a decade of contract work on other people's projects and a shared frustration: the tactics game got buried under progression systems, and the sniper game turned into a highlight reel.

So we build both properly. Protocol 8 is patient, isometric and unforgiving in the way the classics were — every vision cone visible, every mistake yours. Cold Angle is quiet, slow and unforgiving in a completely different way. They share an engine, a toolchain, and the belief that a game should be finished before it is sold.

We are small enough that every decision fits in one conversation, and honest enough to publish the ones that turned out wrong.

Illustration of the Anagard Studios workspace
The team

Everyone here ships.

No producers, no middle layer. Two people, one build, and nobody to pass the blame to.

What we believe

Five rules we actually follow.

01

Feel before content

If the rifle does not feel right, no amount of levels will save the game. Mechanics get polished before anything gets bigger.

02

Show the ugly version

Greybox footage, failed prototypes and cut features go in the devlog. Marketing that only shows the good weeks is a lie with a trailer.

03

Respect the player's time

No daily logins, no grind designed to sell a shortcut. A mission ends when it is finished, not when the metrics say so.

04

Ship small, ship real

A finished 25-minute prototype beats an unfinished 25-hour campaign. Cold Angle exists because we believed that, and Protocol 8 shipped because we kept believing it.

05

Publish the numbers

Every euro donated is reported in the devlog with what it paid for. Trust is the only currency a new studio has.

History

How we got here

  • 2024 — Nights and weekends

    Two contractors on unrelated projects start prototyping an isometric stealth game after hours, mostly to prove a point about vision cones.

  • 2025 — Cold Angle, in fourteen days

    A game jam entry about one sniper on one roof gets finished, polished and released for free. It is still the reason most people find us.

  • April 2026 — Anagard Studios registered

    Business registered in Belgrade, savings pooled, and the Protocol 8 release date finally set.

  • 28 May 2026 — Protocol 8 ships

    Eight missions, eight specialists, out on Steam. Our first finished commercial game and the moment this stopped being a side project.

    Released
  • Next — Project 03 on Kickstarter

    The squad tactics game we cannot fund out of pocket. All-or-nothing, revealed on day one of the campaign.

    Next milestone
Working with us

We are not hiring — but we do contract.

A two-person studio cannot offer a salary yet. We can offer paid contract work on specific pieces: character animation, weapon and ambience audio, additional environment art in Unreal. If that is what you do, send a portfolio and your rate.